The elevator pitch for Matzo is something like, "What if Tracery but more of a programming language?" Pretty firmly alpha-ish software, but I already use it on a regular basis for stuff like quick random generation while running tabletop games.
At some point I'm going to make a proper website for the language, but I now have a working and reasonably polished "try in the browser" for Matzo, my random-text-generation language: https://gdritter.com/mtz.html
Decided to put together a little page about all the tabletop games I'm currently working on. It's still kinda rough, mostly pitches for unfinished stuff, but still: https://gdritter.com/tabletop/
I don't know if I've said here, but aysámanra is a word from an old conlang of mine and means "dreamer" (aysám- "dream" + -anra "-er".) I'm still aisamanra (with an i instead of a y) on Twitter because I got that account in 2009 and then did some conlang spelling reform in 2011-ish.
Still don't have the posting bit yet, but I've staked out an account for good measure: https://cohost.org/aysamanra
My brother also suggests using one of the Hylian writing systems—I'm particularly fond of the katakana-ish one from Wind Waker—to make a sampler that says, "Well, excuse me, princess!"
Over the last decade, I've made three major attempts to write programming languages for producing random text. Here's the first: Matzo, a simple dynamically typed language for random strings, which I've reimplemented somewhat more cleanly and released today: https://github.com/aisamanra/matzo
that spooky janitor character in the direct-to-video movie of your life
formerly @keweddji as well as @aisamanra and @uzhdanra on birdsite. he/him
Sometimes When Computer is an instance of Mastodon, a decentralized social network with no ads, no corporate surveillance, and ethical design.