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I know it's an unreasonable pet peeve, but I'm sad that people use "low-poly" to mean "actually a lot of polygons but with flat colors instead of textures" (e.g. Untitled Goose Game), not because it's a style I dislike, but because I no longer have a good word to mean "art with actually few polygons".

My brother tells me:
"The more polys the more done it is
Low poly is just a mesh
Moderate poly is textured
High poly is normal mapped
A polycule is a .zip filled with finished assets"

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