I've been doing low-poly modeling in Blender with hand-drawn pixel art normal maps. I'm really into this look.
To give a bit of comparison, here's what the same scene looks like without normal maps on the models. I try to keep things detail-less and flat, using only the normals to give them texture.
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To give a bit of comparison, here's what the same scene looks like without normal maps on the models. I try to keep things detail-less and flat, using only the normals to give them texture.