Follow

I've been doing low-poly modeling in Blender with hand-drawn pixel art normal maps. I'm really into this look.

To give a bit of comparison, here's what the same scene looks like without normal maps on the models. I try to keep things detail-less and flat, using only the normals to give them texture.

Show thread
Sign in to participate in the conversation
Sometimes When Computer

Sometimes When Computer is an instance of Mastodon, a decentralized social network with no ads, no corporate surveillance, and ethical design.