My brother tells me:
"The more polys the more done it is
Low poly is just a mesh
Moderate poly is textured
High poly is normal mapped
A polycule is a .zip filled with finished assets"
I know it's an unreasonable pet peeve, but I'm sad that people use "low-poly" to mean "actually a lot of polygons but with flat colors instead of textures" (e.g. Untitled Goose Game), not because it's a style I dislike, but because I no longer have a good word to mean "art with actually few polygons".
A scifi story about a planet-hopping smuggler who tries to lay low by posing as an aspiring writer in a literary club, and ends up falling in love with a poet. Unfortunately, their life of crime catches up to them, prompting the couple to go on the run and have adventures in space. You could call it:
Scum and Villanelle
(…what I meant was, "5E was heavily focus-grouped for broad appeal while simultaneously walking back the most distinctively positive and interesting features of its divisive predecessor.")
(…mi ĝuste komencas ĝin ludi, do mi havas sole Brulkuniklon, Zigzagurson, Kornaruon, Laanoon, kaj Sciurvolanon.)
I wrote a quick blog post about what my New Year's resolutions are. This was partly for recursive reasons: one of my resolutions is to write more, so why not start by writing about my resolutions? https://journal.librarianofalexandria.com/some-resolutions
conscientious objector to the future.
formerly @keweddji as well as @aisamanra on birdsite. he/him
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