To give a bit of comparison, here's what the same scene looks like without normal maps on the models. I try to keep things detail-less and flat, using only the normals to give them texture.
Short story idea: a team of scientists are bewildered by the fact that the laws of physics seem to be breaking down causing strange and mysterious effects, but those effects eventually settle: the only lasting effect is that objects weigh different amounts. The team eventually discovers it was just…
…a tare in the fabric of spacetime.
✏️ A blog post about how "objects" can exist even in functional languages like Haskell, why you might use them, and why you might not: https://journal.infinitenegativeutility.com/objects-in-functional-languages
Second thought: the game's attempts at "hacker dialogue" are deeply embarrassing, but I'm still undecided on whether that's because they're inaccurate, or because they're an authentic depiction of people who work internet memes into daily conversation.
…the biggest problem with this video is that I regularly forget one of the names I came up with and alternate between two variants of it depending on whether or not I'm actively looking at how I wrote it. I did not realize this at all while making the video.
Over the weekend, I recorded myself playing a session of 'Ex Novo', a one-to-four-player tabletop game about creating a city's map and history! It was a fun experiment and I'm pretty happy with how it came out: https://www.youtube.com/watch?v=6t_sl3dKf3o
conscientious objector to the future.
formerly @keweddji as well as @aisamanra on birdsite. he/him
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