My brother also suggests using one of the Hylian writing systems—I'm particularly fond of the katakana-ish one from Wind Waker—to make a sampler that says, "Well, excuse me, princess!"
This is sort of a take on something like Tracery (https://tracery.io/) but approaching it as a programming language problem. I think it's a lot easier to do deep structure with Matzo, but also I made it, so of course it's a tool that fits my brain well.
Over the last decade, I've made three major attempts to write programming languages for producing random text. Here's the first: Matzo, a simple dynamically typed language for random strings, which I've reimplemented somewhat more cleanly and released today: https://github.com/aisamanra/matzo
(…yes, I wrote a custom static site generator in Scheme: that's what powers my blog at https://what.happens.when.computer/)
This is pretty different from my usual fare, but I wrote a blog post about why I think it's useful to build TTRPG mechanics around social interaction: https://journal.librarianofalexandria.com/social-mechanics-in-ttrpgs
(…yes I am aware that I am doing the thing I am snarking about, but at this point I am equally tired of "discourse" and "discourse about discourse".)
Weekend project #2: experimenting with a sketchy faux-block-print style for a tabletop project.
…well, I wrote a hasty terminal-based clone of Wordle but for Toki Pona, for some reason: https://gist.github.com/aisamanra/2dea5f9e324fa2d66029bf821064646a
that spooky janitor character in the direct-to-video movie of your life
formerly @keweddji as well as @aisamanra and @uzhdanra on birdsite. he/him